![]() ![]() By providing no consequences for your actions, unforgivable curses are now merely curses. You can't get a different ending by declaring that you want to steal tempestuous magic and use it for yourself. ![]() But you don't get locked up for using banned spells. The capacity to misuse your magic has always been on the cards for any sorcerer, with the threat of a stay in Azkaban ever looming as a warning to stay on the straight and narrow. It's a role-playing game, but you're typecast into the role of being a good guy with zero opportunity to sway the moral compass. The world is beautiful to explore, and the painstaking architectural design of the castle and its surroundings means I will return to the game again and again, but by denying us a bad ending I feel the game entirely misses one of the core aspects of being a witch or wizard. If there's one thing I think Hogwarts Legacy majorly missed out on, then – more so than Quidditch or mermaids or Wizard's Chess – it's the option of getting a bad ending as comeuppance for your wrongdoings. ![]() I'm not being dramatic when I tell you that I did everything evil under the sun to ensure that my dark reign of terror would dawn over Hogwarts. ![]()
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